Kling Motion Control

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Kling Motion Control

Give a character image a planned movement by pairing it with a clear reference video and explicit orientation settings.

AI Video Generator

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mixed
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Character image *(0/1)

Use a clear JPEG or PNG image showing the character you want to animate. Maximum 10MB.

The reference video must be between 3 and 30 seconds.

Advanced settings Adjust output

Generated result

Your current task and finished media appear here.

Video
Input
A character image and a 3-30 second motion reference video.
Output
A motion-controlled character video at the selected resolution.

Kling Motion Control examples

Review the input type and core settings before starting your own version.

Public output previews are pending asset approval.

The examples below describe the workflow and settings without presenting unverified or private generation results.

Example 01

Character dance transfer

A full-body character image follows a reference dance while keeping the costume and colors recognizable.

Input:
Character image and motion video
Settings:
720p, 10 seconds

Example 02

Gesture and performance test

A stable upper-body reference transfers a simple performance gesture to a new character.

Input:
Character image and motion video
Settings:
720p, front orientation

Example 03

Illustrated mascot motion

A clean mascot image is paired with a single-subject movement reference for a short social loop.

Input:
Mascot image and motion video
Settings:
1080p, simple background

Example 04

Motion with scene context

A character and surrounding scene remain legible while the reference supplies the main body movement.

Input:
Character image and motion video
Settings:
720p, landscape

How to use Kling Motion Control

  1. 01

    Upload the character image

    Use a clear image showing the head, shoulders, torso, and limbs with minimal obstruction.

  2. 02

    Add the motion reference

    Choose a 3-30 second MP4 or MOV with one visible subject. Follow image supports up to 10 seconds; Follow video supports up to 30 seconds.

  3. 03

    Generate and inspect the transfer

    Select orientation and resolution, submit after checking the estimate, then review identity, joints, and background edges.

Kling Motion Control use cases

Consistent character clips

Animate a mascot, avatar, or recurring character across multiple movement references.

Motion-control prototypes

Test a choreography, gesture, or pose direction before building a longer sequence.

Social and campaign assets

Create short character clips for social posts, launch concepts, and community content.

Input requirements and limitations

Prepare your input

Frame the character clearly

Keep the character large enough to inspect and avoid cropped limbs, extreme angles, or heavy overlays.

Use a single-subject reference

The movement reference should have a stable camera and enough contrast to separate the body from the background.

Know the limits

Occlusion affects joints

Props, crossed limbs, and other people can make the transferred motion less accurate.

Image orientation has limits

Some orientations support shorter references or different framing rules; follow the active form guidance.

Kling Motion Control vs alternatives

OptionBest forKey difference
Kling Motion ControlReference-driven character movementPairs one character image with one motion video and orientation controls.
AI Dance VideoPhoto-to-dance social clipsA simpler dance-focused path for common short-form routines.
Kling 3.0Prompt-led cinematic videoBetter when the shot is described in text rather than driven by a motion reference.

Frequently asked questions