Example 01
Character dance transfer
A full-body character image follows a reference dance while keeping the costume and colors recognizable.
- Input:
- Character image and motion video
- Settings:
- 720p, 10 seconds
Kling Motion Control
One page, one complete workflow
Give a character image a planned movement by pairing it with a clear reference video and explicit orientation settings.
Review the input type and core settings before starting your own version.
Public output previews are pending asset approval.
The examples below describe the workflow and settings without presenting unverified or private generation results.
Example 01
A full-body character image follows a reference dance while keeping the costume and colors recognizable.
Example 02
A stable upper-body reference transfers a simple performance gesture to a new character.
Example 03
A clean mascot image is paired with a single-subject movement reference for a short social loop.
Example 04
A character and surrounding scene remain legible while the reference supplies the main body movement.
01
Use a clear image showing the head, shoulders, torso, and limbs with minimal obstruction.
02
Choose a 3-30 second MP4 or MOV with one visible subject. Follow image supports up to 10 seconds; Follow video supports up to 30 seconds.
03
Select orientation and resolution, submit after checking the estimate, then review identity, joints, and background edges.
Animate a mascot, avatar, or recurring character across multiple movement references.
Test a choreography, gesture, or pose direction before building a longer sequence.
Create short character clips for social posts, launch concepts, and community content.
Prepare your input
Keep the character large enough to inspect and avoid cropped limbs, extreme angles, or heavy overlays.
The movement reference should have a stable camera and enough contrast to separate the body from the background.
Know the limits
Props, crossed limbs, and other people can make the transferred motion less accurate.
Some orientations support shorter references or different framing rules; follow the active form guidance.
| Option | Best for | Key difference |
|---|---|---|
| Kling Motion Control | Reference-driven character movement | Pairs one character image with one motion video and orientation controls. |
| AI Dance Video | Photo-to-dance social clips | A simpler dance-focused path for common short-form routines. |
| Kling 3.0 | Prompt-led cinematic video | Better when the shot is described in text rather than driven by a motion reference. |